Creates a new Sprite instance.
Configuration object for the sprite
Sprite config type
Optionalangle?: numberOptionalanimate?: booleanOptionalflipHorizontal?: booleanOptionalframe?: numberOptionalframeRate?: numberOptionalframes?: numberOptionalframeSequence?: number[]Optionalrepeat?: booleanOptionaltargetHeight?: numberOptionaltargetWidth?: numberOptionalupdate?: (sprite: Sprite, cfg: any) => voidOptionalx?: numberOptionaly?: numberOptionalangleOptionalframesOptionalframeOptionalremoveOptionalupdateCreate a copy of sprite.
settings to override
a copy of sprite
Sprite sets up a constructor for a simple game sprite.
You can draw your own spritesheet using a tool like https://www.piskelapp.com/
Example: <caption>Create a simple animated sprite</caption>
Example: <caption>Create a sprite with custom animation sequence</caption>
Memberof
SimpleCanvas